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03/DEC/12
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Although I don't like Mimics it's the Like Like from Zelda that I really hated. Stupid thing would always eat my shield.
@LordXenophon Maybe they just like the wood boxes better. It's that cherry oak or walnut wood smell that keeps them coming back.
I had a friend that liked to gather every piece of crap from a dungeon and sell for every bit of cash he could get. So I designed a scenario where he would find a magic bag of holding at the beginning. Only the bag would spit some stuff out and keep others. I had places 50 items to find and if he got them all and placed them in the bag it would invert and spit out this golem type creature. Unfortunately I never got to run that scenario.
I did make sure to place more cursed items around though. I once got him stuck going through an evening stuck using cursed Fork and Spoon set for weapons :P
I've actually had players like that, and my solution is to describe for them more stuff than they can possibly carry in every room they enter. It forces them to try to figure out what's worth carrying all the way back to town.
I'm sure they'd have gotten a good price for the 1,000 year old silk sofa, the iron safe with silver filligree, the 3 ton statue of the villain, the library of 10,000 books (one of which they needed), the 200 pound sledge (owned by a Fire Giant blacksmith), or the 30 foot wide wall mirror. It would also have been fun watching them try to carry these things back to town.
Another thing I like to do is to hide the most valuable treasure someplace where they might not look. One time, a villain was hiding 100,000 gp worth of diamonds inside a telescope. The adventurers thought the telescope didn't work, so they sold it to a pawn shop for 10 gp. They also overlooked a spell scroll folded betwen the pages of a book of poetry, the potion bottles on the same wine rack as the newly pressed cider, the solid gold doggie dish (for the hellhounds) which had been painted over with fireproof enamel, and a bottle of expensive spell ink which was simply labeled "red." All of these things were taken back to town, but were sold for far less than their true value.
Both of these tricks are especially usefull when you want to obey the total treasure amount listed for a particular monster or villain, but want to increase the chance that the players won't actually get it all.